Gamedev Framework (gf)  0.1.0
A C++11 framework for 2D games
Gamedev Framework (gf) Documentation

Table of Contents

Gamedev Framework (gf) is a framework to build 2D games in C++11. It is based on SDL and OpenGL ES 2.0, and presents an API that is very similar to the graphics module of SFML (see Differences with SFML) with additional features. It is not a game engine, it is more something like a framework, similar to libGDX in the Java world.

Gamedev Framework (gf) is licensed under the terms and conditions of the zlib/libpng license.

First example

#include <gf/Event.h>
#include <gf/Font.h>
#include <gf/RenderWindow.h>
#include <gf/Sprite.h>
#include <gf/Text.h>
#include <gf/Window.h>
int main() {
// Create the main window and the renderer
gf::Window window("Example", { 640, 480 });
gf::RenderWindow renderer(window);
// Load a sprite to display
gf::Texture texture;
if (!texture.loadFromFile("sprite.png")) {
return EXIT_FAILURE;
}
gf::Sprite sprite(texture);
sprite.setPosition({ 300, 200 });
// Create a graphical text to display
gf::Font font;
if (!font.loadFromFile("DroidSans.ttf")) {
return EXIT_FAILURE;
}
gf::Text text("Hello gf!", font, 50);
text.setPosition({ 100, 100 });
// Start the game loop
while (window.isOpen()) {
// Process events
gf::Event event;
while (window.pollEvent(event)) {
switch (event.type) {
window.close();
break;
default:
break;
}
}
// Draw the entities
renderer.clear();
renderer.draw(sprite);
renderer.draw(text);
renderer.display();
}
return 0;
}

Documentation

  1. Introduction to gf
  2. Tutorial on gf
  3. User documentation
    1. Core classes
    2. Graphics classes
    3. Game classes
  4. Developper's corner

Source

The source code is available on github.