Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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include
gf
Filesystem.h
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/*
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* Gamedev Framework (gf)
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* Copyright (C) 2016 Julien Bernard
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#
ifndef
GF_FILESYSTEM_H
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#
define
GF_FILESYSTEM_H
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#
include
<
boost
/
filesystem
.
hpp
>
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#
include
<
boost
/
functional
/
hash
.
hpp
>
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namespace
gf
{
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#
ifndef
DOXYGEN_SHOULD_SKIP_THIS
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inline
namespace
v1 {
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#
endif
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/**
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* @ingroup core
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* @brief A path in the filesystem
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*
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* gf::Path is a simple typedef for `boost::filesystem::path`.
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* [Boost.Filesystem](http://www.boost.org/doc/libs/release/libs/filesystem/)
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* will eventually be part of the C++17 standard. So, in the future, gf::Path
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* will be a typedef for `std::path`.
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*/
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using
Path = boost::filesystem::path;
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#
ifndef
DOXYGEN_SHOULD_SKIP_THIS
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}
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#
endif
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}
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#
endif
// GF_FILESYSTEM_H
gf
Definition:
Action.h:34
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