Gamedev Framework (gf)  0.3.0
A C++11 framework for 2D games
Filesystem.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_FILESYSTEM_H
22 #define GF_FILESYSTEM_H
23 
24 #include <boost/filesystem.hpp>
25 #include <boost/functional/hash.hpp>
26 
27 namespace gf {
28 #ifndef DOXYGEN_SHOULD_SKIP_THIS
29 inline namespace v1 {
30 #endif
31 
32  /**
33  * @ingroup core
34  * @brief A path in the filesystem
35  *
36  * gf::Path is a simple typedef for `boost::filesystem::path`.
37  * [Boost.Filesystem](http://www.boost.org/doc/libs/release/libs/filesystem/)
38  * will eventually be part of the C++17 standard. So, in the future, gf::Path
39  * will be a typedef for `std::path`.
40  */
41  using Path = boost::filesystem::path;
42 
43 #ifndef DOXYGEN_SHOULD_SKIP_THIS
44 }
45 #endif
46 }
47 
48 #endif // GF_FILESYSTEM_H
Definition: Action.h:34