Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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include
gf
GF.h
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/*
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* Gamedev Framework (gf)
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* Copyright (C) 2016 Julien Bernard
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#
ifndef
GF_ALL_H
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#
define
GF_ALL_H
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#
include
"Action.h"
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#
include
"Alignment.h"
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#
include
"AnimatedSprite.h"
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#
include
"Animation.h"
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#
include
"Array2D.h"
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#
include
"ArrayRef.h"
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#
include
"AssetManager.h"
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#
include
"Blend.h"
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#
include
"BufferedGeometry.h"
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#
include
"Circ.h"
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#
include
"Clock.h"
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#
include
"Collision.h"
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#
include
"Color.h"
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#
include
"ColorRamp.h"
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#
include
"Control.h"
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#
include
"Controls.h"
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#
include
"Curve.h"
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#
include
"Curves.h"
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#
include
"Direction.h"
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#
include
"Drawable.h"
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#
include
"Effect.h"
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#
include
"Effects.h"
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#
include
"EntityContainer.h"
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#
include
"Entity.h"
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#
include
"Event.h"
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#
include
"Filesystem.h"
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#
include
"Flags.h"
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#
include
"Font.h"
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#
include
"Gamepad.h"
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#
include
"Id.h"
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#
include
"Image.h"
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#
include
"InputStream.h"
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#
include
"InputStreams.h"
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#
include
"Keyboard.h"
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#
include
"Library.h"
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#
include
"Log.h"
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#
include
"Math.h"
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#
include
"Matrix.h"
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#
include
"Message.h"
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#
include
"MessageManager.h"
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#
include
"ModelContainer.h"
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#
include
"Model.h"
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#
include
"Monitor.h"
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#
include
"Mouse.h"
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#
include
"NinePatch.h"
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#
include
"Noise.h"
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#
include
"Noises.h"
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#
include
"Orientation.h"
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#
include
"Polygon.h"
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#
include
"Portability.h"
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#
include
"PostProcessing.h"
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#
include
"PrimitiveType.h"
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#
include
"Queue.h"
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#
include
"Random.h"
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#
include
"Range.h"
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#
include
"Rect.h"
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#
include
"RenderPipeline.h"
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#
include
"RenderStates.h"
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#
include
"RenderTarget.h"
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#
include
"RenderTexture.h"
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#
include
"RenderWindow.h"
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#
include
"ResourceManager.h"
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#
include
"Shader.h"
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#
include
"Shape.h"
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#
include
"Shapes.h"
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#
include
"Singleton.h"
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#
include
"SpriteBatch.h"
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#
include
"Sprite.h"
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#
include
"StringRef.h"
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#
include
"SystemInfo.h"
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#
include
"Text.h"
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#
include
"TextureAtlas.h"
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#
include
"Texture.h"
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#
include
"TileLayer.h"
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#
include
"Time.h"
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#
include
"Transformable.h"
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#
include
"Transform.h"
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#
include
"Types.h"
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#
include
"UI.h"
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#
include
"Vector.h"
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#
include
"VectorOps.h"
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#
include
"VertexArray.h"
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#
include
"VertexBuffer.h"
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#
include
"Vertex.h"
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#
include
"ViewContainer.h"
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#
include
"View.h"
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#
include
"Views.h"
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#
include
"WindowGeometryTracker.h"
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#
include
"Window.h"
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#
endif
// GF_ALL_H
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