Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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include
gf
Mouse.h
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/*
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* Gamedev Framework (gf)
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* Copyright (C) 2016 Julien Bernard
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*
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* Part of this file comes from SFML, with the same license:
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* Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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*/
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#
ifndef
GF_MOUSE_H
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#
define
GF_MOUSE_H
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namespace
gf
{
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#
ifndef
DOXYGEN_SHOULD_SKIP_THIS
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inline
namespace
v1 {
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#
endif
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/**
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* @ingroup window
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* @brief Mouse buttons
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*/
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enum
class
MouseButton
{
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Left
,
///< The left mouse button
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Middle
,
///< The middle (wheel) mouse button
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Right
,
///< The right mouse button
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XButton1
,
///< The first extra mouse button
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XButton2
,
///< The second extra mouse button
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};
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#
ifndef
DOXYGEN_SHOULD_SKIP_THIS
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}
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#
endif
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}
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#
endif
// GF_MOUSE_H
gf::MouseButton::Middle
The middle (wheel) mouse button.
gf
Definition:
Action.h:34
gf::MouseButton::XButton1
The first extra mouse button.
gf::MouseButton::XButton2
The second extra mouse button.
gf::MouseButton::Right
The right mouse button.
gf::MouseButton::Left
The left mouse button.
gf::MouseButton
MouseButton
Mouse buttons.
Definition:
Mouse.h:36
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