Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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include
gf
Portability.h
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/*
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* Gamedev Framework (gf)
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* Copyright (C) 2016 Julien Bernard
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#
ifndef
GF_PORTABILITY_H
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#
define
GF_PORTABILITY_H
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#
ifdef
_WIN32
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#
define
GF_API_EXPORT
__declspec
(
dllexport
)
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#
define
GF_API_IMPORT
__declspec
(
dllimport
)
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#
else
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#
define
GF_API_EXPORT
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#
define
GF_API_IMPORT
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#
endif
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#
if
GF_EXPORT_SYMBOLS
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#
define
GF_API
GF_API_EXPORT
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#
else
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#
define
GF_API
GF_API_IMPORT
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#
endif
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#
endif
// GF_PORTABILITY_H
GF_API_IMPORT
#define GF_API_IMPORT
Definition:
Portability.h:29
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