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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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This is the complete list of members for gf::ColorBlindEffect, including all inherited members.
| Achromatomaly enum value | gf::ColorBlindEffect | |
| Achromatopsia enum value | gf::ColorBlindEffect | |
| bind(const Shader *shader) | gf::Shader | static |
| ColorBlindEffect(Type type=Normal) | gf::ColorBlindEffect | |
| ColorMatrixEffect() | gf::ColorMatrixEffect | |
| Deuteranomaly enum value | gf::ColorBlindEffect | |
| Deuteranopia enum value | gf::ColorBlindEffect | |
| Effect(const char *vertexShader, const char *fragmentShader) | gf::Effect | inlineprotected |
| Fragment enum value | gf::Shader | |
| Normal enum value | gf::ColorBlindEffect | |
| operator=(const Shader &)=delete | gf::Shader | |
| Protanomaly enum value | gf::ColorBlindEffect | |
| Protanopia enum value | gf::ColorBlindEffect | |
| setColorMatrix(const Matrix4f &mat) | gf::ColorMatrixEffect | |
| setType(Type type) | gf::ColorBlindEffect | |
| setUniform(const std::string &name, float val) | gf::Shader | |
| setUniform(const std::string &name, int val) | gf::Shader | |
| setUniform(const std::string &name, const Vector2f &vec) | gf::Shader | |
| setUniform(const std::string &name, const Vector3f &vec) | gf::Shader | |
| setUniform(const std::string &name, const Vector4f &vec) | gf::Shader | |
| setUniform(const std::string &name, const Vector2i &vec) | gf::Shader | |
| setUniform(const std::string &name, const Vector3i &vec) | gf::Shader | |
| setUniform(const std::string &name, const Vector4i &vec) | gf::Shader | |
| setUniform(const std::string &name, const Matrix3f &mat) | gf::Shader | |
| setUniform(const std::string &name, const Matrix4f &mat) | gf::Shader | |
| setUniform(const std::string &name, const BareTexture &tex) | gf::Shader | |
| Shader() | gf::Shader | |
| Shader(const Path &filename, Type type) | gf::Shader | |
| Shader(const Path &vertexShaderFilename, const Path &fragmentShaderFilename) | gf::Shader | |
| Shader(const char *shader, Type type) | gf::Shader | |
| Shader(const char *vertexShader, const char *fragmentShader) | gf::Shader | |
| Shader(InputStream &stream, Type type) | gf::Shader | |
| Shader(InputStream &vertexShaderStream, InputStream &fragmentShaderStream) | gf::Shader | |
| Shader(const Shader &)=delete | gf::Shader | |
| Tritanomaly enum value | gf::ColorBlindEffect | |
| Tritanopia enum value | gf::ColorBlindEffect | |
| Type enum name | gf::ColorBlindEffect | |
| Vertex enum value | gf::Shader | |
| ~Shader() | gf::Shader |