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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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This is the complete list of members for gf::LockedView, including all inherited members.
| AdaptativeView() | gf::AdaptativeView | inline |
| AdaptativeView(const RectF &rect) | gf::AdaptativeView | inlineexplicit |
| AdaptativeView(Vector2f center, Vector2f size) | gf::AdaptativeView | inline |
| getBounds() const | gf::View | |
| getCenter() const | gf::View | inline |
| getInverseTransform() const | gf::View | |
| getRotation() const | gf::View | inline |
| getSize() const | gf::View | inline |
| getTransform() const | gf::View | |
| getViewport() const | gf::View | inline |
| LockedView() | gf::LockedView | inline |
| LockedView(const RectF &rect) | gf::LockedView | inlineexplicit |
| LockedView(Vector2f center, Vector2f size) | gf::LockedView | inline |
| move(Vector2f offset) | gf::View | |
| onFramebufferSizeChange(Vector2i framebufferSize) override | gf::LockedView | virtual |
| onSizeChange(Vector2f size) override | gf::LockedView | protectedvirtual |
| onViewportChange(const RectF &viewport) override | gf::LockedView | protectedvirtual |
| reset(const RectF &rect) | gf::View | |
| rotate(float angle) | gf::View | |
| setCenter(Vector2f center) | gf::View | inline |
| setInitialFramebufferSize(Vector2i framebufferSize) | gf::AdaptativeView | |
| setInitialScreenSize(Vector2i screenSize) | gf::AdaptativeView | inline |
| setRotation(float angle) | gf::View | inline |
| setSize(Vector2f size) | gf::View | inline |
| setSizeNoCallback(Vector2f size) | gf::View | inlineprotected |
| setViewport(const RectF &viewport) | gf::View | |
| setViewportNoCallback(const RectF &viewport) | gf::View | protected |
| updateView() | gf::LockedView | protected |
| View() | gf::View | |
| View(const RectF &rect) | gf::View | explicit |
| View(Vector2f center, Vector2f size) | gf::View | |
| zoom(float factor) | gf::View | |
| zoom(float factor, Vector2f fixed) | gf::View | |
| ~View() | gf::View | virtual |