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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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This is the complete list of members for gf::Logo, including all inherited members.
| draw(RenderTarget &target, const RenderStates &states) override | gf::Logo | virtual |
| getInverseTransform() const | gf::Transformable | |
| getLocalBounds() const | gf::Logo | |
| getOrigin() const | gf::Transformable | inline |
| getPosition() const | gf::Transformable | inline |
| getRotation() const | gf::Transformable | inline |
| getScale() const | gf::Transformable | inline |
| getTransform() const | gf::Transformable | |
| Logo() | gf::Logo | |
| move(Vector2f offset) | gf::Transformable | |
| rotate(float angle) | gf::Transformable | |
| scale(Vector2f factors) | gf::Transformable | |
| scale(float factor) | gf::Transformable | inline |
| setAnchor(Anchor anchor) | gf::Logo | |
| setOrigin(Vector2f origin) | gf::Transformable | |
| setOriginFromAnchorAndBounds(Anchor anchor, const RectF &bounds) | gf::Transformable | protected |
| setPosition(Vector2f position) | gf::Transformable | |
| setRotation(float angle) | gf::Transformable | |
| setScale(Vector2f factors) | gf::Transformable | |
| setScale(float factor) | gf::Transformable | inline |
| Transformable() | gf::Transformable | |
| ~Drawable() | gf::Drawable | virtual |