![]() |
Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
|
This is the complete list of members for gf::Segue, including all inherited members.
| draw(RenderTarget &target, const RenderStates &states) override | gf::Segue | virtual |
| isActive() | gf::Segue | inline |
| Segue() | gf::Segue | |
| setEasing(Easing easing) | gf::Segue | inline |
| setEffect(SegueEffect &effect) | gf::Segue | inline |
| setTextures(const Texture &texture0, const Texture &texture1) | gf::Segue | |
| start(Time time) | gf::Segue | |
| stop() | gf::Segue | |
| update(Time time) | gf::Segue | |
| ~Drawable() | gf::Drawable | virtual |