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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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This is the complete list of members for gf::Texture, including all inherited members.
| BareTexture(Format format) | gf::BareTexture | |
| BareTexture(Format format, Vector2i size, const uint8_t *data) | gf::BareTexture | |
| bind(const BareTexture *texture) | gf::BareTexture | static |
| computeTextureCoords(const RectI &rect) const | gf::BareTexture | |
| copyToImage() const | gf::Texture | |
| Format enum name | gf::BareTexture | |
| generateMipmap() | gf::BareTexture | |
| getFormat() const | gf::BareTexture | inline |
| getName() const | gf::BareTexture | inline |
| getSize() const | gf::BareTexture | inline |
| isRepeated() const noexcept | gf::BareTexture | inline |
| isSmooth() const noexcept | gf::BareTexture | inline |
| resize(Vector2i size, const uint8_t *data=nullptr) | gf::BareTexture | |
| setRepeated(bool repeated=true) | gf::BareTexture | |
| setSmooth(bool smooth=true) | gf::BareTexture | |
| Texture() | gf::Texture | |
| Texture(Vector2i size) | gf::Texture | |
| Texture(const Image &image) | gf::Texture | |
| Texture(const Image &image, const RectI &area) | gf::Texture | |
| Texture(const Path &filename) | gf::Texture | |
| Texture(const Path &filename, const RectI &area) | gf::Texture | |
| Texture(InputStream &stream) | gf::Texture | |
| Texture(InputStream &stream, const RectI &area) | gf::Texture | |
| Texture(Span< const uint8_t > content) | gf::Texture | |
| Texture(Span< const uint8_t > content, const RectI &area) | gf::Texture | |
| update(const Image &image) | gf::Texture | |
| gf::BareTexture::update(const uint8_t *data) | gf::BareTexture | |
| gf::BareTexture::update(const uint8_t *data, const RectI &rect) | gf::BareTexture |