![]() |
Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
|
This is the complete list of members for gf::VertexArray, including all inherited members.
| append(const Vertex &vertex) | gf::VertexArray | inline |
| appendAll(V &&... vertices) | gf::VertexArray | inline |
| begin() const | gf::VertexArray | inline |
| begin() | gf::VertexArray | inline |
| clear() | gf::VertexArray | inline |
| draw(RenderTarget &target, const RenderStates &states) override | gf::VertexArray | virtual |
| end() const | gf::VertexArray | inline |
| end() | gf::VertexArray | inline |
| getBounds() const | gf::VertexArray | |
| getPrimitiveType() const | gf::VertexArray | inline |
| getVertexCount() const | gf::VertexArray | inline |
| getVertexData() const | gf::VertexArray | inline |
| isEmpty() const | gf::VertexArray | inline |
| operator[](std::size_t index) | gf::VertexArray | inline |
| operator[](std::size_t index) const | gf::VertexArray | inline |
| reserve(std::size_t capacity) | gf::VertexArray | inline |
| resize(std::size_t count) | gf::VertexArray | inline |
| setPrimitiveType(PrimitiveType type) | gf::VertexArray | inline |
| VertexArray() | gf::VertexArray | inline |
| VertexArray(PrimitiveType type, std::size_t count=0) | gf::VertexArray | inline |
| ~Drawable() | gf::Drawable | virtual |