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Gamedev Framework (gf)
0.1.0
A C++11 framework for 2D games
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This is the complete list of members for gf::AlphaTexture, including all inherited members.
| AlphaTexture() | gf::AlphaTexture | |
| BareTexture(Format format) | gf::BareTexture | |
| BareTexture(const BareTexture &)=delete | gf::BareTexture | |
| BareTexture(BareTexture &&other) | gf::BareTexture | |
| bind(const BareTexture *texture) | gf::BareTexture | static |
| computeTextureCoords(const RectU &rect) const | gf::BareTexture | |
| create(Vector2u size) | gf::AlphaTexture | |
| gf::BareTexture::create(Vector2u size, const uint8_t *data) | gf::BareTexture | protected |
| Format enum name | gf::BareTexture | |
| getFormat() const | gf::BareTexture | inline |
| getName() const | gf::BareTexture | inline |
| getSize() const | gf::BareTexture | inline |
| isRepeated() const noexcept | gf::BareTexture | inline |
| isSmooth() const noexcept | gf::BareTexture | inline |
| operator=(const BareTexture &)=delete | gf::BareTexture | |
| operator=(BareTexture &&other) | gf::BareTexture | |
| setRepeated(bool repeated=true) | gf::BareTexture | |
| setSmooth(bool smooth=true) | gf::BareTexture | |
| update(const uint8_t *data) | gf::BareTexture | |
| update(const uint8_t *data, const RectU &rect) | gf::BareTexture | |
| ~BareTexture() | gf::BareTexture |
1.8.8