Gamedev Framework (gf)  0.1.0
A C++11 framework for 2D games
gf::RenderTexture Member List

This is the complete list of members for gf::RenderTexture, including all inherited members.

capture() const gf::RenderTexture
captureFramebuffer(unsigned name) const gf::RenderTargetprotected
clear(const Color4f &color)gf::RenderTarget
clear()gf::RenderTarget
create(Vector2u size)gf::RenderTexture
display()gf::RenderTexture
draw(const Vertex *vertices, std::size_t count, PrimitiveType type, const RenderStates &states=RenderStates())gf::RenderTarget
draw(const Vertex *vertices, const uint16_t *indices, std::size_t count, PrimitiveType type, const RenderStates &states=RenderStates())gf::RenderTarget
draw(const Vertex *vertices, int *first, const std::size_t *count, std::size_t primcount, PrimitiveType type, const RenderStates &states=RenderStates())gf::RenderTarget
draw(const Vertex *vertices, const uint16_t **indices, const std::size_t *count, std::size_t primcount, PrimitiveType type, const RenderStates &states=RenderStates())gf::RenderTarget
draw(const VertexBuffer &buffer, const RenderStates &states=RenderStates())gf::RenderTarget
draw(Drawable &drawable, const RenderStates &states=RenderStates())gf::RenderTarget
getAliasedLineWidthRange() const gf::RenderTarget
getDefaultView() const gf::RenderTargetinline
getLineWidth() const gf::RenderTarget
getSize() const overridegf::RenderTexturevirtual
getTexture() const gf::RenderTextureinline
getView() const gf::RenderTargetinline
getViewport(const View &view) const gf::RenderTarget
initialize()gf::RenderTargetprotected
isRepeated() const gf::RenderTextureinline
isSmooth() const gf::RenderTextureinline
mapCoordsToPixel(Vector2f point, const View &view) const gf::RenderTarget
mapCoordsToPixel(Vector2f point) const gf::RenderTarget
mapPixelToCoords(Vector2i point, const View &view) const gf::RenderTarget
mapPixelToCoords(Vector2i point) const gf::RenderTarget
operator=(const RenderTarget &)=deletegf::RenderTarget
RenderTarget()=defaultgf::RenderTarget
RenderTarget(const RenderTarget &)=deletegf::RenderTarget
RenderTexture()gf::RenderTexture
setActive()gf::RenderTexture
setRepeated(bool repeated=true)gf::RenderTextureinline
setSmooth(bool smooth=true)gf::RenderTextureinline
setView(const View &view)gf::RenderTargetinline
~RenderTarget()gf::RenderTargetvirtual
~RenderTexture()gf::RenderTexture