Gamedev Framework (gf)  0.10.0
A C++14 framework for 2D games
BasicSprite.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2018 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  *
21  * Part of this file comes from SFML, with the same license:
22  * Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
23  */
24 #ifndef GF_BASIC_SPRITE_H
25 #define GF_BASIC_SPRITE_H
26 
27 #include "BufferRef.h"
28 #include "Portability.h"
29 #include "Rect.h"
30 
31 namespace gf {
32 #ifndef DOXYGEN_SHOULD_SKIP_THIS
33 inline namespace v1 {
34 #endif
35  class Texture;
36  struct Vertex;
37 
43  class GF_API BasicSprite {
44  public:
50  BasicSprite();
51 
59  BasicSprite(const Texture& texture);
60 
69  BasicSprite(const Texture& texture, const RectF& textureRect);
70 
89  void setTexture(const Texture& texture, bool resetRect = false);
90 
101  const Texture& getTexture() const {
102  return *m_texture;
103  }
104 
112  bool hasTexture() const {
113  return m_texture != nullptr;
114  }
115 
123  void unsetTexture();
124 
140  void setTextureRect(const RectF& rect);
141 
149  const RectF& getTextureRect() const {
150  return m_textureRect;
151  }
152 
164  RectF getLocalBounds() const;
165 
166 
167  void updateGeometry(BufferRef<Vertex> vertices);
168 
169  private:
170  const Texture *m_texture;
171  RectF m_textureRect;
172  RectF m_bounds;
173  };
174 
175 #ifndef DOXYGEN_SHOULD_SKIP_THIS
176 }
177 #endif
178 }
179 
180 #endif // GF_BASIC_SPRITE_H
bool hasTexture() const
Check if a texture is set.
Definition: BasicSprite.h:112
A reference to a modifiable buffer and its size.
Definition: BufferRef.h:43
A texture for colored images.
Definition: Texture.h:339
const RectF & getTextureRect() const
Get the sub-rectangle of the texture displayed by the sprite.
Definition: BasicSprite.h:149
The namespace for gf classes.
Definition: Action.h:34
const Texture & getTexture() const
Get the source texture of the sprite.
Definition: BasicSprite.h:101
Definition: BasicSprite.h:43