Gamedev Framework (gf)  0.10.0
A C++14 framework for 2D games
Collision.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2018 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_COLLISION_H
22 #define GF_COLLISION_H
23 
24 #include "Circ.h"
25 #include "Polygon.h"
26 #include "Portability.h"
27 #include "Rect.h"
28 #include "Vector.h"
29 
30 namespace gf {
31 #ifndef DOXYGEN_SHOULD_SKIP_THIS
32 inline namespace v1 {
33 #endif
34 
35  struct Transform;
36 
43  struct GF_API Penetration {
45  float depth;
46  };
47 
59  GF_API bool collides(const CircF& lhs, const Transform& lhsTrans, const CircF& rhs, const Transform& rhsTrans, Penetration& p);
60 
70  GF_API bool collides(const CircF& lhs, const CircF& rhs, Penetration& p);
71 
81  GF_API bool collides(const RectF& lhs, const CircF& rhs, Penetration& p);
82 
92  GF_API bool collides(const CircF& lhs, const RectF& rhs, Penetration& p);
93 
103  GF_API bool collides(const RectF& lhs, const RectF& rhs, Penetration& p);
104 
116  GF_API bool collides(const CircF& lhs, const Transform& lhsTrans, const Polygon& rhs, const Transform& rhsTrans, Penetration& p);
117 
127  GF_API bool collides(const CircF& lhs, const Polygon& rhs, Penetration& p);
128 
140  GF_API bool collides(const Polygon& lhs, const Transform& lhsTrans, const CircF& rhs, const Transform& rhsTrans, Penetration& p);
141 
151  GF_API bool collides(const Polygon& lhs, const CircF& rhs, Penetration& p);
152 
164  GF_API bool collides(const Polygon& lhs, const Transform& lhsTrans, const Polygon& rhs, const Transform& rhsTrans, Penetration& p);
165 
175  GF_API bool collides(const Polygon& lhs, const Polygon& rhs, Penetration& p);
176 
177 #ifndef DOXYGEN_SHOULD_SKIP_THIS
178 }
179 #endif
180 }
181 
182 #endif // GF_COLLISION_H
A simple transformation (rotation then translation)
Definition: Transform.h:204
Vector2f normal
Collision normal.
Definition: Collision.h:44
The namespace for gf classes.
Definition: Action.h:34
float depth
Penetration depth.
Definition: Collision.h:45
A convex polygon.
Definition: Polygon.h:45
Data about the collision between two objects.
Definition: Collision.h:43