Gamedev Framework (gf)  0.10.0
A C++14 framework for 2D games
ModelContainer.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2018 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_MODEL_CONTAINER_H
22 #define GF_MODEL_CONTAINER_H
23 
24 #include <vector>
25 
26 #include "Portability.h"
27 #include "Time.h"
28 
29 namespace gf {
30 #ifndef DOXYGEN_SHOULD_SKIP_THIS
31 inline namespace v1 {
32 #endif
33 
34  class Model;
35 
53  class GF_API ModelContainer {
54  public:
55 
62  void update(Time time);
63 
72  void addModel(Model& model);
73 
81  Model *removeModel(Model *model);
82 
83  private:
84  std::vector<Model *> m_models;
85  };
86 
87 #ifndef DOXYGEN_SHOULD_SKIP_THIS
88 }
89 #endif
90 }
91 
92 #endif // GF_MODEL_CONTAINER_H
Represents a time value.
Definition: Time.h:74
A collection of models.
Definition: ModelContainer.h:53
A game object that can be updated.
Definition: Model.h:46
The namespace for gf classes.
Definition: Action.h:34