Gamedev Framework (gf)  0.10.0
A C++14 framework for 2D games
Move.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2018 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_MOVE_H
22 #define GF_MOVE_H
23 
24 #include "Portability.h"
25 
26 namespace gf {
27 #ifndef DOXYGEN_SHOULD_SKIP_THIS
28 inline namespace v1 {
29 #endif
30 
39  enum class AngularMove {
40  None,
41  Left,
42  Right,
43  };
44 
51  GF_API float angularFactor(AngularMove move);
52 
61  enum class LinearMove {
62  None,
63  Forward,
64  Backward,
65  };
66 
73  GF_API float linearFactor(LinearMove move);
74 
75 #ifndef DOXYGEN_SHOULD_SKIP_THIS
76 }
77 #endif
78 }
79 
80 #endif // GF_MOVE_H
LinearMove
A linear move.
Definition: Move.h:61
AngularMove
An angular move.
Definition: Move.h:39
No alignement.
The namespace for gf classes.
Definition: Action.h:34
float angularFactor(AngularMove move)
Get the angular factor from the angular move.
Left alignement.
float linearFactor(LinearMove move)
Get the linear factor from the linear move.
Right alignement.