Gamedev Framework (gf)  0.10.0
A C++14 framework for 2D games
Path.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2018 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_PATH_H
22 #define GF_PATH_H
23 
24 #include <boost/filesystem.hpp>
25 #include <boost/functional/hash.hpp>
26 
27 #include "Portability.h"
28 #include "SerializationFwd.h"
29 
30 namespace gf {
31 #ifndef DOXYGEN_SHOULD_SKIP_THIS
32 inline namespace v1 {
33 #endif
34 
44  using Path = boost::filesystem::path;
45 
50  GF_API Serializer& operator|(Serializer& ar, const Path& path);
51 
56  GF_API Deserializer& operator|(Deserializer& ar, Path& path);
57 
58 #ifndef DOXYGEN_SHOULD_SKIP_THIS
59 }
60 #endif
61 }
62 
63 #endif // GF_PATH_H
A deserializer from a binary file.
Definition: Serialization.h:152
A serializer to a binary file.
Definition: Serialization.h:45
The namespace for gf classes.
Definition: Action.h:34
boost::filesystem::path Path
A path in the filesystem.
Definition: Path.h:44
Deserializer & operator|(Deserializer &ar, T &data)
Definition: SerializationOps.h:313