Gamedev Framework (gf)  0.10.0
A C++14 framework for 2D games
StringUtils.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2018 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_STRING_UTILS_H
22 #define GF_STRING_UTILS_H
23 
24 #include <cstdarg>
25 
26 #include <vector>
27 #include <string>
28 
29 #include "Portability.h"
30 #include "StringRef.h"
31 
32 namespace gf {
33 #ifndef DOXYGEN_SHOULD_SKIP_THIS
34 inline namespace v1 {
35 #endif
36 
47  GF_API std::string niceNum(float num, float precision);
48 
56  GF_API std::u32string computeUnicodeString(StringRef str);
57 
64  GF_API std::string formatString(const char *fmt, ...) GF_FORMAT(1, 2);
65 
73  GF_API std::string formatString(const char *fmt, va_list ap);
74 
75 
79  std::vector<std::u32string> splitInParagraphs(const std::u32string& str);
80 
81  std::vector<std::u32string> splitInWords(const std::u32string& str);
82 
83 #ifndef DOXYGEN_SHOULD_SKIP_THIS
84 }
85 #endif
86 }
87 
88 #endif // GF_STRING_UTILS_H
std::string formatString(const char *fmt,...)
Format a string like printf.
STL namespace.
The namespace for gf classes.
Definition: Action.h:34
std::string niceNum(float num, float precision)
Create a string representation of a floating point number.
std::vector< std::u32string > splitInWords(const std::u32string &str)
std::u32string computeUnicodeString(StringRef str)
Compute a UTF-32 string from a UTF-8 string.
std::vector< std::u32string > splitInParagraphs(const std::u32string &str)