Gamedev Framework (gf)  0.10.0
A C++14 framework for 2D games
Types.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2018 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_TYPES_H
22 #define GF_TYPES_H
23 
24 #include "Portability.h"
25 
26 namespace gf {
27 #ifndef DOXYGEN_SHOULD_SKIP_THIS
28 inline namespace v1 {
29 #endif
30 
37  struct GF_API NoneType { };
38 
45  constexpr NoneType None = { };
46 
53  struct GF_API AllType { };
54 
61  constexpr AllType All = { };
62 
69  struct GF_API ZeroType { };
70 
77  constexpr ZeroType Zero = { };
78 
79 #ifndef DOXYGEN_SHOULD_SKIP_THIS
80 }
81 #endif
82 }
83 
84 #endif // GF_TYPES_H
No alignement.
Semantic type to represent "none".
Definition: Types.h:37
constexpr AllType All
Constant to represent "all".
Definition: Types.h:61
Semantic type to represent "all".
Definition: Types.h:53
The namespace for gf classes.
Definition: Action.h:34
Semantic type to represent "zero".
Definition: Types.h:69