Gamedev Framework (gf)  0.10.0
A C++14 framework for 2D games
Vertex.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2018 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  *
21  * Part of this file comes from SFML, with the same license:
22  * Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
23  */
24 #ifndef GF_VERTEX_H
25 #define GF_VERTEX_H
26 
27 #include "Color.h"
28 #include "Portability.h"
29 #include "Vector.h"
30 
31 namespace gf {
32 #ifndef DOXYGEN_SHOULD_SKIP_THIS
33 inline namespace v1 {
34 #endif
35 
75  struct GF_API Vertex {
78  Vector2f texCoords = Vector2f{ 0.0f, 0.0f };
79  };
80 
81 #ifndef DOXYGEN_SHOULD_SKIP_THIS
82 }
83 #endif
84 }
85 
86 #endif // GF_VERTEX_H
static constexpr Color4f White
White predefined color.
Definition: Color.h:58
A point associated with a color and a texture coordinate.
Definition: Vertex.h:75
The namespace for gf classes.
Definition: Action.h:34
Vector2f position
Position of the vertex in world coordinates.
Definition: Vertex.h:76