Gamedev Framework (gf)  0.10.0
A C++14 framework for 2D games
Winding.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2018 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_WINDING_H
22 #define GF_WINDING_H
23 
24 namespace gf {
25 #ifndef DOXYGEN_SHOULD_SKIP_THIS
26 inline namespace v1 {
27 #endif
28 
33  enum class Winding {
34  Clockwise,
36  };
37 
38 #ifndef DOXYGEN_SHOULD_SKIP_THIS
39 }
40 #endif
41 }
42 
43 #endif // GF_WINDING_H
The namespace for gf classes.
Definition: Action.h:34
Opposite direction of a clock's hands.
Winding
The direction of a polygon's rotation.
Definition: Winding.h:33
Same direction as a clock's hands.