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Gamedev Framework (gf)
0.10.0
A C++14 framework for 2D games
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This is the complete list of members for gf::Array2D< T, I >, including all inherited members.
Array2D() | gf::Array2D< T, I > | inline |
Array2D(Vector< I, 2 > size) | gf::Array2D< T, I > | inline |
Array2D(Vector< I, 2 > size, const T &value) | gf::Array2D< T, I > | inline |
Array2D(const Array2D &)=default | gf::Array2D< T, I > | |
Array2D(Array2D &&)=default | gf::Array2D< T, I > | |
begin() const noexcept | gf::Array2D< T, I > | inline |
begin() noexcept | gf::Array2D< T, I > | inline |
end() const noexcept | gf::Array2D< T, I > | inline |
end() noexcept | gf::Array2D< T, I > | inline |
getColRange() const noexcept | gf::Array2D< T, I > | inline |
getCols() const noexcept | gf::Array2D< T, I > | inline |
getDataPtr() const noexcept | gf::Array2D< T, I > | inline |
getDataSize() const noexcept | gf::Array2D< T, I > | inline |
getIndexRange() const noexcept | gf::Array2D< T, I > | inline |
getPositionRange() const noexcept | gf::Array2D< T, I > | inline |
getRowRange() const noexcept | gf::Array2D< T, I > | inline |
getRows() const noexcept | gf::Array2D< T, I > | inline |
getSize() const noexcept | gf::Array2D< T, I > | inline |
isEmpty() const noexcept | gf::Array2D< T, I > | inline |
isValid(Vector< I, 2 > pos) const noexcept | gf::Array2D< T, I > | inline |
operator()(Vector< I, 2 > pos) | gf::Array2D< T, I > | inline |
operator()(std::size_t index) | gf::Array2D< T, I > | inline |
operator()(Vector< I, 2 > pos) const | gf::Array2D< T, I > | inline |
operator()(std::size_t index) const | gf::Array2D< T, I > | inline |
operator=(const Array2D &)=default | gf::Array2D< T, I > | |
operator=(Array2D &&)=default | gf::Array2D< T, I > | |
operator==(const Array2D< T, I > &lhs, const Array2D< T, I > &rhs) | gf::Array2D< T, I > | related |
swap(Array2D &other) | gf::Array2D< T, I > | inline |
toPosition(std::size_t pos) const noexcept | gf::Array2D< T, I > | inline |
visit12Neighbors(Vector< I, 2 > pos, Func func) | gf::Array2D< T, I > | inline |
visit12Neighbors(Vector< I, 2 > pos, Func func) const | gf::Array2D< T, I > | inline |
visit24Neighbors(Vector< I, 2 > pos, Func func) | gf::Array2D< T, I > | inline |
visit24Neighbors(Vector< I, 2 > pos, Func func) const | gf::Array2D< T, I > | inline |
visit4Neighbors(Vector< I, 2 > pos, Func func) | gf::Array2D< T, I > | inline |
visit4Neighbors(Vector< I, 2 > pos, Func func) const | gf::Array2D< T, I > | inline |
visit8Neighbors(Vector< I, 2 > pos, Func func) | gf::Array2D< T, I > | inline |
visit8Neighbors(Vector< I, 2 > pos, Func func) const | gf::Array2D< T, I > | inline |