![]() |
Gamedev Framework (gf)
0.10.0
A C++14 framework for 2D games
|
This is the complete list of members for gf::Array2D< T, I >, including all inherited members.
| Array2D() | gf::Array2D< T, I > | inline |
| Array2D(Vector< I, 2 > size) | gf::Array2D< T, I > | inline |
| Array2D(Vector< I, 2 > size, const T &value) | gf::Array2D< T, I > | inline |
| Array2D(const Array2D &)=default | gf::Array2D< T, I > | |
| Array2D(Array2D &&)=default | gf::Array2D< T, I > | |
| begin() const noexcept | gf::Array2D< T, I > | inline |
| begin() noexcept | gf::Array2D< T, I > | inline |
| end() const noexcept | gf::Array2D< T, I > | inline |
| end() noexcept | gf::Array2D< T, I > | inline |
| getColRange() const noexcept | gf::Array2D< T, I > | inline |
| getCols() const noexcept | gf::Array2D< T, I > | inline |
| getDataPtr() const noexcept | gf::Array2D< T, I > | inline |
| getDataSize() const noexcept | gf::Array2D< T, I > | inline |
| getIndexRange() const noexcept | gf::Array2D< T, I > | inline |
| getPositionRange() const noexcept | gf::Array2D< T, I > | inline |
| getRowRange() const noexcept | gf::Array2D< T, I > | inline |
| getRows() const noexcept | gf::Array2D< T, I > | inline |
| getSize() const noexcept | gf::Array2D< T, I > | inline |
| isEmpty() const noexcept | gf::Array2D< T, I > | inline |
| isValid(Vector< I, 2 > pos) const noexcept | gf::Array2D< T, I > | inline |
| operator()(Vector< I, 2 > pos) | gf::Array2D< T, I > | inline |
| operator()(std::size_t index) | gf::Array2D< T, I > | inline |
| operator()(Vector< I, 2 > pos) const | gf::Array2D< T, I > | inline |
| operator()(std::size_t index) const | gf::Array2D< T, I > | inline |
| operator=(const Array2D &)=default | gf::Array2D< T, I > | |
| operator=(Array2D &&)=default | gf::Array2D< T, I > | |
| operator==(const Array2D< T, I > &lhs, const Array2D< T, I > &rhs) | gf::Array2D< T, I > | related |
| swap(Array2D &other) | gf::Array2D< T, I > | inline |
| toPosition(std::size_t pos) const noexcept | gf::Array2D< T, I > | inline |
| visit12Neighbors(Vector< I, 2 > pos, Func func) | gf::Array2D< T, I > | inline |
| visit12Neighbors(Vector< I, 2 > pos, Func func) const | gf::Array2D< T, I > | inline |
| visit24Neighbors(Vector< I, 2 > pos, Func func) | gf::Array2D< T, I > | inline |
| visit24Neighbors(Vector< I, 2 > pos, Func func) const | gf::Array2D< T, I > | inline |
| visit4Neighbors(Vector< I, 2 > pos, Func func) | gf::Array2D< T, I > | inline |
| visit4Neighbors(Vector< I, 2 > pos, Func func) const | gf::Array2D< T, I > | inline |
| visit8Neighbors(Vector< I, 2 > pos, Func func) | gf::Array2D< T, I > | inline |
| visit8Neighbors(Vector< I, 2 > pos, Func func) const | gf::Array2D< T, I > | inline |
1.8.13