Gamedev Framework (gf)  0.10.0
A C++14 framework for 2D games
gf::RoundedRectangleShape Member List

This is the complete list of members for gf::RoundedRectangleShape, including all inherited members.

commitGeometry() constgf::Shape
commitOutlineGeometry() constgf::Shape
draw(RenderTarget &target, const RenderStates &states) overridegf::Shapevirtual
getColor() constgf::Shapeinline
getInverseTransform() constgf::Transformable
getLocalBounds() constgf::Shape
getOrigin() constgf::Transformableinline
getOutlineColor() constgf::Shapeinline
getOutlineThickness() constgf::Shapeinline
getPoint(std::size_t index) const overridegf::RoundedRectangleShapevirtual
getPointCount() const overridegf::RoundedRectangleShapevirtual
getPosition() constgf::Transformableinline
getRadius() constgf::RoundedRectangleShapeinline
getRotation() constgf::Transformableinline
getScale() constgf::Transformableinline
getSize() constgf::RoundedRectangleShapeinline
getTexture() constgf::Shapeinline
getTextureRect() constgf::Shapeinline
getTransform() constgf::Transformable
hasTexture() constgf::Shapeinline
move(Vector2f offset)gf::Transformable
rotate(float angle)gf::Transformable
RoundedRectangleShape(Vector2f size=Vector2f{ 0.0f, 0.0f }, float radius=0.0f, std::size_t cornerPointCount=8)gf::RoundedRectangleShape
RoundedRectangleShape(const RectF &rect, float radius=0.0f, std::size_t cornerPointCount=8)gf::RoundedRectangleShapeexplicit
scale(Vector2f factors)gf::Transformable
scale(float factor)gf::Transformableinline
setAnchor(Anchor anchor)gf::Shape
setColor(const Color4f &color)gf::Shape
setCornerPointCount(std::size_t cornerPointCount)gf::RoundedRectangleShape
setOrigin(Vector2f origin)gf::Transformable
setOriginFromAnchorAndBounds(Anchor anchor, const RectF &bounds)gf::Transformableprotected
setOutlineColor(const Color4f &color)gf::Shape
setOutlineThickness(float thickness)gf::Shape
setPosition(Vector2f position)gf::Transformable
setRadius(float radius)gf::RoundedRectangleShape
setRotation(float angle)gf::Transformable
setScale(Vector2f factors)gf::Transformable
setScale(float factor)gf::Transformableinline
setSize(Vector2f size)gf::RoundedRectangleShape
setTexture(const Texture &texture, bool resetRect=false)gf::Shape
setTextureRect(const RectF &rect)gf::Shape
Shape()gf::Shape
Transformable()gf::Transformable
unsetTexture()gf::Shape
updateGeometry()gf::Shapeprotected
~Drawable()gf::Drawablevirtual