Gamedev Framework (gf)  0.10.0
A C++14 framework for 2D games
gf::TileLayer Member List

This is the complete list of members for gf::TileLayer, including all inherited members.

clear()gf::TileLayer
commitGeometry() constgf::TileLayer
draw(RenderTarget &target, const RenderStates &states) overridegf::TileLayervirtual
getBlockSize() constgf::TileLayer
getFlip(Vector2u position) constgf::TileLayer
getInverseTransform() constgf::Transformable
getLocalBounds() constgf::TileLayer
getMargin() constgf::TileLayerinline
getOrigin() constgf::Transformableinline
getPosition() constgf::Transformableinline
getRotation() constgf::Transformableinline
getScale() constgf::Transformableinline
getSpacing() constgf::TileLayerinline
getTexture() constgf::TileLayerinline
getTile(Vector2u position) constgf::TileLayer
getTileSize() constgf::TileLayerinline
getTransform() constgf::Transformable
hasTexture() constgf::TileLayerinline
move(Vector2f offset)gf::Transformable
NoTilegf::TileLayerstatic
rotate(float angle)gf::Transformable
scale(Vector2f factors)gf::Transformable
scale(float factor)gf::Transformableinline
setAnchor(Anchor anchor)gf::TileLayer
setBlockSize(Vector2u blockSize)gf::TileLayer
setMargin(unsigned margin)gf::TileLayerinline
setMargin(Vector2u margin)gf::TileLayer
setOrigin(Vector2f origin)gf::Transformable
setOriginFromAnchorAndBounds(Anchor anchor, const RectF &bounds)gf::Transformableprotected
setPosition(Vector2f position)gf::Transformable
setRotation(float angle)gf::Transformable
setScale(Vector2f factors)gf::Transformable
setScale(float factor)gf::Transformableinline
setSpacing(unsigned spacing)gf::TileLayerinline
setSpacing(Vector2u spacing)gf::TileLayer
setTexture(const Texture &texture)gf::TileLayer
setTile(Vector2u position, int tile, Flags< Flip > flip=None)gf::TileLayer
setTileSize(Vector2u tileSize)gf::TileLayer
TileLayer(Vector2u layerSize)gf::TileLayer
Transformable()gf::Transformable
unsetTexture()gf::TileLayer
~Drawable()gf::Drawablevirtual