Gamedev Framework (gf)  0.10.0
A C++14 framework for 2D games
gf::Window Member List

This is the complete list of members for gf::Window, including all inherited members.

close()gf::Window
display()gf::Window
getFramebufferSize() constgf::Window
getPosition() constgf::Window
getSize() constgf::Window
hide()gf::Window
isDecorated() constgf::Window
isFocused() constgf::Window
isFullscreen() constgf::Windowinline
isMaximized() constgf::Window
isMinimized() constgf::Window
isOpen()gf::Window
isResizable() constgf::Window
isVerticalSyncEnabled() constgf::Window
isVisible() constgf::Window
maximize()gf::Window
minimize()gf::Window
operator=(const Window &)=deletegf::Window
pollEvent(Event &event)gf::Window
restore()gf::Window
setDecorated(bool decorated=true)gf::Window
setFramerateLimit(unsigned int limit)gf::Window
setFullscreen(bool full=true)gf::Window
setMouseCursor(const Cursor &cursor)gf::Window
setMouseCursorGrabbed(bool grabbed)gf::Window
setMouseCursorVisible(bool visible)gf::Window
setPosition(Vector2i position)gf::Window
setResizable(bool resizable=true)gf::Window
setSize(Vector2u size)gf::Window
setTitle(StringRef title)gf::Window
setVerticalSyncEnabled(bool enabled)gf::Window
setVisible(bool visible=true)gf::Window
show()gf::Window
toggleFullscreen()gf::Window
waitEvent(Event &event)gf::Window
Window(StringRef title, Vector2u size, WindowFlags hints=WindowFlags(All))gf::Window
Window(const Window &)=deletegf::Window
~Window()gf::Window