Gamedev Framework (gf)
0.10.0
A C++14 framework for 2D games
- i -
identity() :
gf::Matrix< T, ROWS, COLS >
Image() :
gf::Image
image() :
gf::UI
info() :
gf::Log
initialize() :
gf::Gamepad
,
gf::RenderTarget
InputStream() :
gf::InputStream
insert() :
gf::QuadTree< T, U, Size >
,
gf::RStarTree< T, U, N, MaxSize, MinSize >
intersects() :
gf::Box< T, N >
,
gf::Circ< T >
,
gf::Rect< T >
inverseTransform() :
gf::Rotation
,
gf::Transform
,
gf::Translation
inverseVectorTripleProduct() :
gf::Vector< T, N >
invert() :
gf::Matrix< T, ROWS, COLS >
isActive() :
gf::Action
,
gf::Control
isAlive() :
gf::Entity
isAttached() :
gf::Gamepad
isChain() :
gf::Polyline
isChosen() :
gf::ChoiceSpriteWidget
isContinuous() :
gf::Action
isConvex() :
gf::Polygon
isDecorated() :
gf::Window
isDefault() :
gf::ConsoleEffect
,
gf::Widget
isDisabled() :
gf::Widget
isEmpty() :
gf::Array2D< T, I >
,
gf::ArrayRef< T >
,
gf::Box< T, N >
,
gf::BufferRef< T >
,
gf::Circ< T >
,
gf::ColorRamp
,
gf::Polygon
,
gf::Range< T >
,
gf::Rect< T >
,
gf::StringRef
,
gf::VertexArray
isExplored() :
gf::SquareMap
isFinished() :
gf::CompressedInputStream
,
gf::FileInputStream
,
gf::InputStream
,
gf::MemoryInputStream
,
gf::Tween< T >
isFocused() :
gf::Window
isFullscreen() :
gf::Window
isInFieldOfVision() :
gf::SquareMap
isInstantaneous() :
gf::Action
isLeaf() :
gf::RandomBinaryTree::Node
isLoop() :
gf::Polyline
isMaximized() :
gf::Window
isMinimized() :
gf::Window
isOpen() :
gf::Window
isRepeated() :
gf::BareTexture
,
gf::RenderTexture
isResizable() :
gf::Window
isSelected() :
gf::Widget
isSmooth() :
gf::BareTexture
,
gf::RenderTexture
isTransparent() :
gf::SquareMap
isValid() :
gf::Array2D< T, I >
,
gf::Range< T >
,
gf::Singleton< T >
isVerticalSyncEnabled() :
gf::Window
isVisible() :
gf::Window
isWalkable() :
gf::SquareMap
isWidgetHovered() :
gf::UI
Iterator() :
gf::PositionRange< T >::Iterator
,
gf::Range< T >::Iterator
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1.8.13