Gamedev Framework (gf)  0.10.0
A C++14 framework for 2D games
gf::Matrix< T, 4, 4 > Member List

This is the complete list of members for gf::Matrix< T, 4, 4 >, including all inherited members.

Colsgf::Matrix< T, 4, 4 >static
getData() const noexceptgf::Matrix< T, 4, 4 >inline
getData() noexceptgf::Matrix< T, 4, 4 >inline
m11gf::Matrix< T, 4, 4 >
m12gf::Matrix< T, 4, 4 >
m13gf::Matrix< T, 4, 4 >
m14gf::Matrix< T, 4, 4 >
m21gf::Matrix< T, 4, 4 >
m22gf::Matrix< T, 4, 4 >
m23gf::Matrix< T, 4, 4 >
m24gf::Matrix< T, 4, 4 >
m31gf::Matrix< T, 4, 4 >
m32gf::Matrix< T, 4, 4 >
m33gf::Matrix< T, 4, 4 >
m34gf::Matrix< T, 4, 4 >
m41gf::Matrix< T, 4, 4 >
m42gf::Matrix< T, 4, 4 >
m43gf::Matrix< T, 4, 4 >
m44gf::Matrix< T, 4, 4 >
Matrix()=defaultgf::Matrix< T, 4, 4 >
Matrix(ZeroType) noexceptgf::Matrix< T, 4, 4 >inline
Matrix(T val) noexceptgf::Matrix< T, 4, 4 >inlineexplicit
Matrix(const T *array)gf::Matrix< T, 4, 4 >inlineexplicit
Matrix(T e11, T e12, T e13, T e14, T e21, T e22, T e23, T e24, T e31, T e32, T e33, T e34, T e41, T e42, T e43, T e44) noexceptgf::Matrix< T, 4, 4 >inline
operator()(std::size_t row, std::size_t col) constgf::Matrix< T, 4, 4 >inline
operator()(std::size_t row, std::size_t col)gf::Matrix< T, 4, 4 >inline
Rowsgf::Matrix< T, 4, 4 >static
value_type typedefgf::Matrix< T, 4, 4 >
wwgf::Matrix< T, 4, 4 >
wxgf::Matrix< T, 4, 4 >
wygf::Matrix< T, 4, 4 >
wzgf::Matrix< T, 4, 4 >
xwgf::Matrix< T, 4, 4 >
xxgf::Matrix< T, 4, 4 >
xygf::Matrix< T, 4, 4 >
xzgf::Matrix< T, 4, 4 >
ywgf::Matrix< T, 4, 4 >
yxgf::Matrix< T, 4, 4 >
yygf::Matrix< T, 4, 4 >
yzgf::Matrix< T, 4, 4 >
zero() noexceptgf::Matrix< T, 4, 4 >inline
zwgf::Matrix< T, 4, 4 >
zxgf::Matrix< T, 4, 4 >
zygf::Matrix< T, 4, 4 >
zzgf::Matrix< T, 4, 4 >