Gamedev Framework (gf)  0.11.0
A C++14 framework for 2D games
Activity.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2018 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_ACTIVITY_H
22 #define GF_ACTIVITY_H
23 
24 #include "Portability.h"
25 #include "Time.h"
26 
27 namespace gf {
28 #ifndef DOXYGEN_SHOULD_SKIP_THIS
29 inline namespace v1 {
30 #endif
31 
38  enum class ActivityStatus {
39  Running,
40  Finished,
41  };
42 
62  class GF_API Activity {
63  public:
67  virtual ~Activity();
68 
75  virtual ActivityStatus run(Time time) = 0;
76 
80  virtual void restart();
81  };
82 
83 #ifndef DOXYGEN_SHOULD_SKIP_THIS
84 }
85 #endif
86 }
87 
88 #endif // GF_ACTIVITY_H
ActivityStatus
Status of an activity.
Definition: Activity.h:38
Represents a time value.
Definition: Time.h:74
The activity is still running.
The namespace for gf classes.
Definition: Action.h:35
The activity is finished.
A game activity.
Definition: Activity.h:62