Gamedev Framework (gf)  0.11.0
A C++14 framework for 2D games
EntityContainer.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2018 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_ENTITY_CONTAINER_H
22 #define GF_ENTITY_CONTAINER_H
23 
24 #include <type_traits>
25 #include <vector>
26 
27 #include "Portability.h"
28 #include "Ref.h"
29 #include "RenderStates.h"
30 #include "Time.h"
31 
32 namespace gf {
33 #ifndef DOXYGEN_SHOULD_SKIP_THIS
34 inline namespace v1 {
35 #endif
36 
37  class Entity;
38  class RenderTarget;
39 
60  class GF_API EntityContainer {
61  public:
62 
72  void update(Time time);
73 
84  void render(RenderTarget& target, const RenderStates& states = RenderStates());
85 
100  void addEntity(Entity& entity);
101 
109  Entity *removeEntity(Entity *entity);
110 
135  template<typename E>
136  E *removeTypedEntity(E *entity) {
137  static_assert(std::is_base_of<Entity, E>::value, "E must be an Entity");
138  return static_cast<E*>(removeEntity(entity));
139  }
140 
143  private:
144  std::vector<Ref<Entity>> m_entities;
145  };
146 
147 #ifndef DOXYGEN_SHOULD_SKIP_THIS
148 }
149 #endif
150 }
151 
152 #endif // GF_ENTITY_CONTAINER_H
Base class for all render targets (window, texture, ...)
Definition: RenderTarget.h:66
Define the states used for drawing to a RenderTarget.
Definition: RenderStates.h:82
Represents a time value.
Definition: Time.h:74
A game entity.
Definition: Entity.h:53
The namespace for gf classes.
Definition: Action.h:35
E * removeTypedEntity(E *entity)
Remove a typed entity from the collection.
Definition: EntityContainer.h:136
A collection of entities.
Definition: EntityContainer.h:60