Gamedev Framework (gf)  0.11.0
A C++14 framework for 2D games
RenderPipeline.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2018 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_RENDER_PIPELINE_H
22 #define GF_RENDER_PIPELINE_H
23 
24 #include <vector>
25 
26 #include "Effects.h"
27 #include "Portability.h"
28 #include "RenderTarget.h"
29 #include "Ref.h"
30 
31 namespace gf {
32 #ifndef DOXYGEN_SHOULD_SKIP_THIS
33 inline namespace v1 {
34 #endif
35 
36  class Effect;
37  class Window;
38 
70  class GF_API RenderPipeline : public RenderTarget {
71  public:
77  RenderPipeline(Window& window);
78 
82  ~RenderPipeline();
83 
89  void addEffect(Effect& effect);
90 
94  void clearEffects();
95 
116  void resized();
117 
118  virtual Vector2u getSize() const override;
119 
123  void display();
124 
125  protected:
133  virtual void onFramebufferResize(Vector2u size);
134 
135  private:
136  Window& m_window;
137 
138  struct TextureBuffer {
139  Texture texture;
140  unsigned name;
141  };
142 
143  TextureBuffer m_buffers[2];
144  int m_current;
145 
146  DefaultEffect m_defaultEffect;
147  std::vector<Ref<Effect>> m_effects;
148  };
149 
150 #ifndef DOXYGEN_SHOULD_SKIP_THIS
151 }
152 #endif
153 }
154 
155 #endif // GF_RENDER_PIPELINE_H
Base class for all render targets (window, texture, ...)
Definition: RenderTarget.h:66
A texture for colored images.
Definition: Texture.h:339
The namespace for gf classes.
Definition: Action.h:35
An OS window.
Definition: Window.h:88
A render pipeline.
Definition: RenderPipeline.h:70
A post-processing effect.
Definition: Effect.h:38
Default effect.
Definition: Effects.h:38