21 #ifndef GF_TILE_LAYER_H 22 #define GF_TILE_LAYER_H 27 #include "Portability.h" 28 #include "Transformable.h" 29 #include "VertexArray.h" 30 #include "VertexBuffer.h" 33 #ifndef DOXYGEN_SHOULD_SKIP_THIS 67 static constexpr
int NoTile = -1;
93 void setTexture(
const Texture& texture);
116 return m_texture !=
nullptr;
134 void setTileSize(
Vector2u tileSize);
153 setMargin({ margin, margin });
181 setSpacing({ spacing, spacing });
218 void setBlockSize(
Vector2u blockSize);
247 int getTile(
Vector2u position)
const;
277 RectF getLocalBounds()
const;
289 void setAnchor(
Anchor anchor);
311 void updateGeometry();
328 #ifndef DOXYGEN_SHOULD_SKIP_THIS 333 #endif // GF_TILE_LAYER_H
A set of primitives.
Definition: VertexArray.h:65
bool hasTexture() const
Check if a texture is set.
Definition: TileLayer.h:115
Base class for all render targets (window, texture, ...)
Definition: RenderTarget.h:66
Define the states used for drawing to a RenderTarget.
Definition: RenderStates.h:82
Data in the graphics memory.
Definition: VertexBuffer.h:70
void setSpacing(unsigned spacing)
Set the spacing of the tileset.
Definition: TileLayer.h:180
void setMargin(unsigned margin)
Set the margin of the tileset.
Definition: TileLayer.h:152
A texture for colored images.
Definition: Texture.h:339
Vector2u getTileSize() const
Get the tile size in the tileset.
Definition: TileLayer.h:142
Vector2u getSpacing() const
Get the spacing of the tileset.
Definition: TileLayer.h:198
The namespace for gf classes.
Definition: Action.h:35
const Texture & getTexture() const
Get the source texture of the tileset.
Definition: TileLayer.h:104
Vector2u getMargin() const
Get the margin of the tileset.
Definition: TileLayer.h:170
A tile layer.
Definition: TileLayer.h:62
Anchor
An anchor of a box.
Definition: Anchor.h:38