Gamedev Framework (gf)  0.11.0
A C++14 framework for 2D games
WidgetContainer.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2018 Lilian Franchi
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_WIDGET_CONTAINER_H
22 #define GF_WIDGET_CONTAINER_H
23 
24 #include <vector>
25 
26 #include "Ref.h"
27 #include "RenderStates.h"
28 
29 namespace gf {
30 #ifndef DOXYGEN_SHOULD_SKIP_THIS
31 inline namespace v1 {
32 #endif
33 
34  class Widget;
35  class RenderTarget;
36 
43  class GF_API WidgetContainer {
44  public:
49 
59  void render(RenderTarget &target, const RenderStates& states = RenderStates());
60 
66  void pointTo(Vector2f coords);
67 
73  void addWidget(Widget& widget);
74 
82  Widget *removeWidget(Widget *widget);
83 
87  void triggerAction();
88 
92  void selectNextWidget();
93 
97  void selectPreviousWidget();
98 
99  private:
100  void unselectCurrentlySelected();
101 
102  void computePreviousIndex();
103  void computeNextIndex();
104 
105  Widget& getCurrent();
106 
107  private:
108  std::vector<Ref<Widget>> m_widgets;
109  std::size_t m_selectedWidgetIndex;
110  bool m_widgetIsSelected;
111  };
112 
113 #ifndef DOXYGEN_SHOULD_SKIP_THIS
114 }
115 #endif
116 }
117 
118 #endif // WIDGETS_WIDGET_CONTAINER_H
Base class for all render targets (window, texture, ...)
Definition: RenderTarget.h:66
Define the states used for drawing to a RenderTarget.
Definition: RenderStates.h:82
The widgets abstract class.
Definition: Widget.h:53
The namespace for gf classes.
Definition: Action.h:35
A collection of widgets.
Definition: WidgetContainer.h:43