Gamedev Framework (gf)  0.11.0
A C++14 framework for 2D games
gf::Console Member List

This is the complete list of members for gf::Console, including all inherited members.

blit(const RectI &src, Console &con, Vector2i dst, float foregroundAlpha=1.0f, float backgroundAlpha=1.0f) constgf::Console
clear()gf::Console
Console(const ConsoleFont &font, Vector2i size)gf::Console
draw(RenderTarget &target, const RenderStates &states) overridegf::Consolevirtual
drawFrame(const RectI &rect, PrintAction action=PrintAction::None, ConsoleEffect effect=ConsoleEffect::Default, const char *title=nullptr,...)gf::Console
drawHorizontalLine(Vector2i left, int width, ConsoleEffect effect=ConsoleEffect::Default)gf::Console
drawRectangle(const RectI &rect, PrintAction action=PrintAction::None, ConsoleEffect effect=ConsoleEffect::Default)gf::Console
drawVerticalLine(Vector2i top, int height, ConsoleEffect effect=ConsoleEffect::Default)gf::Console
getChar(Vector2i position) constgf::Console
getCharBackground(Vector2i position) constgf::Console
getCharForeground(Vector2i position) constgf::Console
getDefaultAlignment() constgf::Consoleinline
getDefaultBackground() constgf::Consoleinline
getDefaultConsoleEffect() constgf::Consoleinline
getDefaultForeground() constgf::Consoleinline
getFadingAmount() constgf::Consoleinline
getFadingColor() constgf::Consoleinline
getHeight() constgf::Consoleinline
getHeight(const RectI &rect, const char *fmt,...)gf::Console
getInverseTransform() constgf::Transformable
getOrigin() constgf::Transformableinline
getPosition() constgf::Transformableinline
getRotation() constgf::Transformableinline
getScale() constgf::Transformableinline
getTransform() constgf::Transformable
getWidth() constgf::Consoleinline
move(Vector2f offset)gf::Transformable
print(Vector2i position, const char *fmt,...)gf::Console
print(Vector2i position, ConsoleEffect effect, ConsoleAlignment alignment, const char *fmt,...)gf::Console
PrintAction enum namegf::Console
printRect(const RectI &rect, const char *fmt,...)gf::Console
printRect(const RectI &rect, ConsoleEffect effect, ConsoleAlignment alignment, const char *fmt,...)gf::Console
putChar(Vector2i position, char16_t c, ConsoleEffect effect=ConsoleEffect::Default)gf::Console
putChar(Vector2i position, char16_t c, const Color4f &foreground, const Color4f &background)gf::Console
rotate(float angle)gf::Transformable
scale(Vector2f factors)gf::Transformable
scale(float factor)gf::Transformableinline
setChar(Vector2i position, char16_t c)gf::Console
setCharBackground(Vector2i position, const Color4f &color, ConsoleEffect effect=ConsoleEffect::Set)gf::Console
setCharForeground(Vector2i position, const Color4f &color)gf::Console
setColorControl(ConsoleColorControl ctrl, const Color4f &foreground, const Color4f &background)gf::Console
setDefaultAlignment(ConsoleAlignment alignment)gf::Consoleinline
setDefaultBackground(const Color4f &color)gf::Consoleinline
setDefaultConsoleEffect(ConsoleEffect effect)gf::Consoleinline
setDefaultForeground(const Color4f &color)gf::Consoleinline
setFade(float amount, const Color4f &color)gf::Consoleinline
setOrigin(Vector2f origin)gf::Transformable
setOriginFromAnchorAndBounds(Anchor anchor, const RectF &bounds)gf::Transformableprotected
setPosition(Vector2f position)gf::Transformable
setRotation(float angle)gf::Transformable
setScale(Vector2f factors)gf::Transformable
setScale(float factor)gf::Transformableinline
Transformable()gf::Transformable
~Drawable()gf::Drawablevirtual