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Gamedev Framework (gf)
0.11.0
A C++14 framework for 2D games
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This is the complete list of members for gf::EdgeEffect, including all inherited members.
| bind(const Shader *shader) | gf::Shader | static |
| EdgeEffect() | gf::EdgeEffect | |
| Fragment enum value | gf::Shader | |
| loadFromFile(const Path &filename, Type type) | gf::Shader | |
| loadFromFile(const Path &vertexShaderFilename, const Path &fragmentShaderFilename) | gf::Shader | |
| loadFromMemory(StringRef shader, Type type) | gf::Shader | |
| loadFromMemory(StringRef vertexShader, StringRef fragmentShader) | gf::Shader | |
| loadFromStream(InputStream &stream, Type type) | gf::Shader | |
| loadFromStream(InputStream &vertexShaderStream, InputStream &fragmentShaderStream) | gf::Shader | |
| operator=(const Shader &)=delete | gf::Shader | |
| setFramebufferSize(Vector2f size) | gf::EdgeEffect | |
| setUniform(StringRef name, float val) | gf::Shader | |
| setUniform(StringRef name, int val) | gf::Shader | |
| setUniform(StringRef name, const Vector2f &vec) | gf::Shader | |
| setUniform(StringRef name, const Vector3f &vec) | gf::Shader | |
| setUniform(StringRef name, const Vector4f &vec) | gf::Shader | |
| setUniform(StringRef name, const Matrix3f &mat) | gf::Shader | |
| setUniform(StringRef name, const Matrix4f &mat) | gf::Shader | |
| setUniform(StringRef name, const BareTexture &tex) | gf::Shader | |
| Shader() | gf::Shader | |
| Shader(const Shader &)=delete | gf::Shader | |
| Type enum name | gf::Shader | |
| Vertex enum value | gf::Shader | |
| ~Shader() | gf::Shader |
1.8.13