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    Gamedev Framework (gf)
    0.11.0
    
   A C++14 framework for 2D games 
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This is the complete list of members for gf::Rect< T >, including all inherited members.
| contains(const Vector< T, 2 > &point) const noexcept | gf::Rect< T > | inline | 
| contains(const Rect< T > &other) const noexcept | gf::Rect< T > | inline | 
| getBottomLeft() const noexcept | gf::Rect< T > | inline | 
| getBottomRight() const noexcept | gf::Rect< T > | inline | 
| getCenter() const noexcept | gf::Rect< T > | inline | 
| getPosition() const noexcept | gf::Rect< T > | inline | 
| getPositionFromAnchor(Anchor anchor) const noexcept | gf::Rect< T > | inline | 
| getSize() const noexcept | gf::Rect< T > | inline | 
| getTopLeft() const noexcept | gf::Rect< T > | inline | 
| getTopRight() const noexcept | gf::Rect< T > | inline | 
| grow(T value) const noexcept | gf::Rect< T > | inline | 
| height | gf::Rect< T > | |
| intersects(const Rect< T > &other) const noexcept | gf::Rect< T > | inline | 
| intersects(const Rect< T > &other, Rect< T > &result) const noexcept | gf::Rect< T > | inline | 
| isEmpty() const noexcept | gf::Rect< T > | inline | 
| left | gf::Rect< T > | |
| operator!=(const Rect< T > &lhs, const Rect< T > &rhs) | gf::Rect< T > | related | 
| operator=(const Rect &)=default | gf::Rect< T > | |
| operator==(const Rect< T > &lhs, const Rect< T > &rhs) | gf::Rect< T > | related | 
| operator|(Archive &ar, Rect< T > &rect) | gf::Rect< T > | related | 
| Rect() noexcept | gf::Rect< T > | inline | 
| Rect(T rectLeft, T rectTop, T rectWidth, T rectHeight) noexcept | gf::Rect< T > | inline | 
| Rect(const Vector< T, 2 > &position, const Vector< T, 2 > &size) noexcept | gf::Rect< T > | inline | 
| Rect(const Rect &)=default | gf::Rect< T > | |
| setPosition(Vector< T, 2 > position) noexcept | gf::Rect< T > | inline | 
| setSize(Vector< T, 2 > size) noexcept | gf::Rect< T > | inline | 
| shrink(T value) const noexcept | gf::Rect< T > | inline | 
| top | gf::Rect< T > | |
| width | gf::Rect< T > | 
 1.8.13