Gamedev Framework (gf)  0.12.0
A C++14 framework for 2D games
Mouse.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2019 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  *
21  * Part of this file comes from SFML, with the same license:
22  * Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
23  */
24 #ifndef GF_MOUSE_H
25 #define GF_MOUSE_H
26 
27 namespace gf {
28 #ifndef DOXYGEN_SHOULD_SKIP_THIS
29 inline namespace v1 {
30 #endif
31 
36  enum class MouseButton {
37  Left,
38  Middle,
39  Right,
40  XButton1,
41  XButton2,
42  Other,
43  };
44 
45 #ifndef DOXYGEN_SHOULD_SKIP_THIS
46 }
47 #endif
48 }
49 
50 #endif // GF_MOUSE_H
The middle (wheel) mouse button.
The namespace for gf classes.
Definition: Action.h:35
The first extra mouse button.
The second extra mouse button.
Another unknown button (may happen with touchpads)
Left alignement.
Right alignement.
MouseButton
Mouse buttons.
Definition: Mouse.h:36