Gamedev Framework (gf)  0.12.0
A C++14 framework for 2D games
PhysicsModel.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2019 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_PHYSICS_MODEL_H
22 #define GF_PHYSICS_MODEL_H
23 
24 #include <vector>
25 
26 #include "Model.h"
27 #include "Ref.h"
28 #include "Vector.h"
29 
30 namespace gf {
31 #ifndef DOXYGEN_SHOULD_SKIP_THIS
32 inline namespace v1 {
33 #endif
34 
35  class PhysicsBody;
36 
43  class GF_API PhysicsModel : public gf::Model {
44  public:
50  PhysicsModel(Vector2f gravity = { 0.0f, 0.0f });
51 
57  void setGravity(Vector2f gravity) noexcept {
58  m_gravity = gravity;
59  }
60 
66  Vector2f getGravity() const noexcept {
67  return m_gravity;
68  }
69 
75  void addBody(PhysicsBody& body);
76 
82  void removeBody(PhysicsBody& body);
83 
87  void clear();
88 
89  virtual void update(Time time) override;
90 
91  private:
92  Vector2f m_gravity;
93  std::vector<Ref<PhysicsBody>> m_staticBodies;
94  std::vector<Ref<PhysicsBody>> m_dynamicBodies;
95  };
96 
97 #ifndef DOXYGEN_SHOULD_SKIP_THIS
98 }
99 #endif
100 }
101 
102 #endif // GF_PHYSICS_MODEL_H
A physics body.
Definition: PhysicsBody.h:56
Represents a time value.
Definition: Time.h:74
A game object that can be updated.
Definition: Model.h:46
void setGravity(Vector2f gravity) noexcept
Set the gravity of the simulation.
Definition: PhysicsModel.h:57
The namespace for gf classes.
Definition: Action.h:35
A model for physics simulation.
Definition: PhysicsModel.h:43
Vector2f getGravity() const noexcept
Get the gravity of the simulation.
Definition: PhysicsModel.h:66