Gamedev Framework (gf)  0.12.0
A C++14 framework for 2D games
Portability.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2019 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_PORTABILITY_H
22 #define GF_PORTABILITY_H
23 
24 
25 
26 #if defined(_WIN32) || defined(__CYGWIN__)
27  #ifdef GF_SHARED
28  #ifdef __GNUC__
29  #define GF_API_EXPORT __attribute__ ((dllexport))
30  #define GF_API_IMPORT __attribute__ ((dllimport))
31  #else
32  #define GF_API_EXPORT __declspec(dllexport)
33  #define GF_API_IMPORT __declspec(dllimport)
34  #endif
35  #else
36  #define GF_API_EXPORT
37  #define GF_API_IMPORT
38  #endif
39 #else
40  #if __GNUC__ >= 4
41  #define GF_API_EXPORT __attribute__ ((visibility("default")))
42  #define GF_API_IMPORT __attribute__ ((visibility("default")))
43  #else
44  #define GF_API_EXPORT
45  #define GF_API_IMPORT
46  #endif
47 #endif
48 
49 #ifdef GF_EXPORT_SYMBOLS
50  #define GF_API GF_API_EXPORT
51 #else
52  #define GF_API GF_API_IMPORT
53 #endif
54 
55 
56 #ifdef __GNUC__
57  #define GF_FORMAT(X, Y) __attribute__ ((format (printf, X, Y)))
58 #else
59  #define GF_FORMAT(X, Y)
60 #endif
61 
62 #endif // GF_PORTABILITY_H