Gamedev Framework (gf)  0.12.0
A C++14 framework for 2D games
Stagger.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2019 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
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10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
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13  * 1. The origin of this software must not be misrepresented; you must not
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20  */
21 #ifndef GF_STAGGER_H
22 #define GF_STAGGER_H
23 
24 #include <gf/Vector.h>
25 
26 namespace gf {
27 #ifndef DOXYGEN_SHOULD_SKIP_THIS
28 inline namespace v1 {
29 #endif
30 
37  enum class StaggerIndex {
38  Odd,
39  Even,
40  };
41 
48  enum class StaggerAxis {
49  X,
50  Y,
51  };
52 
57  class StaggerHelper {
58  public:
60  : m_axis(axis)
61  , m_index(index)
62  {
63 
64  }
65 
73  Vector2f computeCenter(Vector2i coords, Vector2f size) const;
74 
75  private:
76  StaggerAxis m_axis;
77  StaggerIndex m_index;
78  };
79 
80 #ifndef DOXYGEN_SHOULD_SKIP_THIS
81 }
82 #endif
83 }
84 
85 #endif // GF_STAGGER_H
A helper for computing coordinates in a staggered map.
Definition: Stagger.h:57
StaggerAxis
Stagger axis in a staggered or hexagonal map.
Definition: Stagger.h:48
An even stagger index.
The Y button.
The namespace for gf classes.
Definition: Action.h:35
The X button.
StaggerIndex
Stagger index in a staggered or hexagonal map.
Definition: Stagger.h:37
A odd stagger index.
StaggerHelper(StaggerAxis axis, StaggerIndex index)
Definition: Stagger.h:59