Gamedev Framework (gf)  0.12.0
A C++14 framework for 2D games
ViewContainer.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2019 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_VIEW_CONTAINER_H
22 #define GF_VIEW_CONTAINER_H
23 
24 #include <vector>
25 
26 #include "Portability.h"
27 #include "Ref.h"
28 #include "Vector.h"
29 
30 namespace gf {
31 #ifndef DOXYGEN_SHOULD_SKIP_THIS
32 inline namespace v1 {
33 #endif
34 
35  class AdaptativeView;
36  struct Event;
37 
52  class GF_API ViewContainer {
53  public:
59  void addView(AdaptativeView& view);
60 
68  void processEvent(const Event& event);
69 
77  void onScreenSizeChange(Vector2u screenSize);
78 
84  void setInitialScreenSize(Vector2u screenSize);
85 
86  private:
87  std::vector<Ref<AdaptativeView>> m_views;
88  };
89 
90 #ifndef DOXYGEN_SHOULD_SKIP_THIS
91 }
92 #endif
93 }
94 
95 #endif // GF_VIEW_CONTAINER_H
A container of views.
Definition: ViewContainer.h:52
The namespace for gf classes.
Definition: Action.h:35
Defines a system event and its parameters.
Definition: Event.h:118
Adaptative view.
Definition: View.h:390