Gamedev Framework (gf)  0.12.0
A C++14 framework for 2D games
gf::Index2D< I > Member List

This is the complete list of members for gf::Index2D< I >, including all inherited members.

get12NeighborsRange(Vector< I, 2 > pos) const noexceptgf::Index2D< I >inline
get24NeighborsRange(Vector< I, 2 > pos) const noexceptgf::Index2D< I >inline
get4NeighborsRange(Vector< I, 2 > pos) const noexceptgf::Index2D< I >inline
get8NeighborsRange(Vector< I, 2 > pos) const noexceptgf::Index2D< I >inline
getColRange() const noexceptgf::Index2D< I >inline
getCols() const noexceptgf::Index2D< I >inline
getIndexRange() const noexceptgf::Index2D< I >inline
getPositionRange() const noexceptgf::Index2D< I >inline
getRowRange() const noexceptgf::Index2D< I >inline
getRows() const noexceptgf::Index2D< I >inline
getSize() const noexceptgf::Index2D< I >inline
Index2D()gf::Index2D< I >inline
Index2D(Vector< I, 2 > size)gf::Index2D< I >inline
Index2D(const Index2D &)=defaultgf::Index2D< I >
Index2D(Index2D &&)=defaultgf::Index2D< I >
isValid(Vector< I, 2 > pos) const noexceptgf::Index2D< I >inline
operator=(const Index2D &)=defaultgf::Index2D< I >
operator=(Index2D &&)=defaultgf::Index2D< I >
swap(Index2D &other)gf::Index2D< I >inline
toIndex(Vector< I, 2 > pos) const noexceptgf::Index2D< I >inline
toPosition(std::size_t index) const noexceptgf::Index2D< I >inline