Gamedev Framework (gf)  0.12.0
A C++14 framework for 2D games
gf::RenderTarget Member List

This is the complete list of members for gf::RenderTarget, including all inherited members.

captureFramebuffer(unsigned name) constgf::RenderTargetprotected
clear(const Color4f &color)gf::RenderTarget
clear()gf::RenderTarget
draw(const Vertex *vertices, std::size_t count, PrimitiveType type, const RenderStates &states=RenderStates())gf::RenderTarget
draw(const Vertex *vertices, const uint16_t *indices, std::size_t count, PrimitiveType type, const RenderStates &states=RenderStates())gf::RenderTarget
draw(const VertexBuffer &buffer, const RenderStates &states=RenderStates())gf::RenderTarget
draw(Drawable &drawable, const RenderStates &states=RenderStates())gf::RenderTarget
getAliasedLineWidthRange() constgf::RenderTarget
getCanonicalScissorBox()gf::RenderTarget
getCanonicalViewport(const View &view) constgf::RenderTarget
getLineWidth() constgf::RenderTarget
getScissorBox()gf::RenderTarget
getSize() const =0gf::RenderTargetpure virtual
getView() constgf::RenderTargetinline
getViewport(const View &view) constgf::RenderTarget
initialize()gf::RenderTargetprotected
mapCoordsToPixel(Vector2f point, const View &view) constgf::RenderTarget
mapCoordsToPixel(Vector2f point) constgf::RenderTarget
mapPixelToCoords(Vector2i point, const View &view) constgf::RenderTarget
mapPixelToCoords(Vector2i point) constgf::RenderTarget
operator=(const RenderTarget &)=deletegf::RenderTarget
RenderTarget()=defaultgf::RenderTarget
RenderTarget(const RenderTarget &)=deletegf::RenderTarget
setCanonicalScissorBox(const Region &box)gf::RenderTarget
setScissorBox(const RectI &box)gf::RenderTarget
setView(const View &view)gf::RenderTarget
~RenderTarget()gf::RenderTargetvirtual