Gamedev Framework (gf)
0.14.0
A C++14 framework for 2D games
include
gf
Animation.h
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/*
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* Gamedev Framework (gf)
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* Copyright (C) 2016-2019 Julien Bernard
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef GF_ANIMATION_H
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#define GF_ANIMATION_H
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#include <cstddef>
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#include <vector>
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#include "Portability.h"
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#include "Rect.h"
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#include "Time.h"
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namespace
gf
{
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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inline
namespace
v1 {
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#endif
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class
Texture
;
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class
GF_API
Animation
{
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public
:
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Animation
();
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void
addFrame(
const
Texture
& texture,
const
RectF
& bounds,
Time
duration);
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const
Texture
& getCurrentTexture()
const
;
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RectF
getCurrentBounds()
const
;
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bool
update(
Time
time);
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private
:
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struct
Frame {
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const
Texture
*texture;
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RectF
bounds;
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Time
duration;
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};
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std::size_t m_currentFrame;
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Time
m_currentDurationInFrame;
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std::vector<Frame> m_frames;
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};
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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}
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#endif
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}
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#endif // GF_ANIMATION_H
gf::Time
Represents a time value.
Definition:
Time.h:74
gf::Texture
A texture for colored images.
Definition:
Texture.h:301
gf::GraphicsTag::Texture
gf::Rect< float >
gf
The namespace for gf classes.
Definition:
Action.h:35
gf::Animation
An animation.
Definition:
Animation.h:49
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