Gamedev Framework (gf)
0.14.0
A C++14 framework for 2D games
include
gf
GF.h
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/*
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* Gamedev Framework (gf)
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* Copyright (C) 2016-2019 Julien Bernard
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef GF_ALL_H
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#define GF_ALL_H
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#include "Action.h"
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#include "Activities.h"
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#include "Activity.h"
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#include "Alignment.h"
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#include "Anchor.h"
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#include "AnimatedSprite.h"
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#include "Animation.h"
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#include "Array2D.h"
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#include "ArrayRef.h"
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#include "AssetManager.h"
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#include "Ball.h"
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#include "BasicSprite.h"
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#include "BasicText.h"
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#include "Blend.h"
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#include "Box.h"
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#include "BufferRef.h"
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#include "BufferedGeometry.h"
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#include "Circ.h"
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#include "Clipboard.h"
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#include "Clock.h"
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#include "Collision.h"
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#include "Color.h"
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#include "ColorRamp.h"
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#include "Console.h"
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#include "ConsoleChar.h"
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#include "ConsoleFont.h"
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#include "Control.h"
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#include "Controls.h"
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#include "Coordinates.h"
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#include "Cursor.h"
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#include "Curve.h"
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#include "Curves.h"
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#include "Dice.h"
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#include "Direction.h"
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#include "Drawable.h"
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#include "Easings.h"
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#include "Effect.h"
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#include "Effects.h"
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#include "Entity.h"
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#include "EntityContainer.h"
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#include "Event.h"
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#include "Flags.h"
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#include "Flip.h"
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#include "Font.h"
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#include "Gamepad.h"
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#include "Geometry.h"
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#include "GraphicsHandle.h"
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#include "GraphicsInfo.h"
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#include "Grid.h"
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#include "Heightmap.h"
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#include "Id.h"
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#include "Image.h"
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#include "Keyboard.h"
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#include "Library.h"
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#include "Log.h"
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#include "Logo.h"
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#include "Map.h"
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#include "Math.h"
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#include "Matrix.h"
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#include "Message.h"
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#include "MessageManager.h"
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#include "Model.h"
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#include "ModelContainer.h"
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#include "Models.h"
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#include "Monitor.h"
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#include "Mouse.h"
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#include "Move.h"
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#include "NinePatch.h"
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#include "Noise.h"
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#include "Noises.h"
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#include "Orientation.h"
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#include "Particles.h"
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#include "Path.h"
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#include "Paths.h"
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#include "PhysicsBody.h"
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#include "PhysicsGeometry.h"
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#include "PhysicsModel.h"
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#include "Polygon.h"
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#include "Polyline.h"
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#include "Portability.h"
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#include "PostProcessing.h"
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#include "PrimitiveType.h"
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#include "Quarter.h"
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#include "Queue.h"
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#include "Random.h"
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#include "RandomBinaryTree.h"
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#include "Range.h"
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#include "Rect.h"
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#include "Ref.h"
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#include "Region.h"
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#include "RenderPipeline.h"
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#include "RenderStates.h"
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#include "RenderTarget.h"
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#include "RenderTexture.h"
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#include "RenderWindow.h"
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#include "ResourceManager.h"
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#include "Rune.h"
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#include "Scene.h"
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#include "SceneManager.h"
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#include "Serialization.h"
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#include "SerializationFwd.h"
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#include "SerializationOps.h"
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#include "Shader.h"
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#include "Shape.h"
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#include "Shapes.h"
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#include "Singleton.h"
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#include "Sleep.h"
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#include "Spatial.h"
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#include "Sprite.h"
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#include "SpriteBatch.h"
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#include "Stagger.h"
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#include "Stream.h"
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#include "Streams.h"
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#include "StringRef.h"
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#include "StringUtils.h"
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#include "SystemInfo.h"
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#include "Text.h"
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#include "Texture.h"
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#include "TextureAtlas.h"
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#include "TileLayer.h"
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#include "Time.h"
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#include "Tmx.h"
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#include "Transform.h"
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#include "Transformable.h"
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#include "Triangulation.h"
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#include "Tween.h"
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#include "Types.h"
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#include "UI.h"
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#include "Unused.h"
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#include "Vector.h"
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#include "VectorOps.h"
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#include "Vertex.h"
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#include "VertexArray.h"
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#include "VertexBuffer.h"
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#include "View.h"
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#include "ViewContainer.h"
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#include "Views.h"
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#include "Widget.h"
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#include "WidgetContainer.h"
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#include "Widgets.h"
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#include "Winding.h"
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#include "Window.h"
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#endif // GF_ALL_H
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