Gamedev Framework (gf)  0.14.0
A C++14 framework for 2D games
gf::Scene Member List

This is the complete list of members for gf::Scene, including all inherited members.

addAction(Action &action)gf::Sceneinline
addHudEntity(Entity &entity)gf::Sceneinline
addModel(Model &model)gf::Sceneinline
addView(AdaptativeView &view)gf::Sceneinline
addWorldEntity(Entity &entity)gf::Sceneinline
doHandleActions(Window &window)gf::Sceneprotectedvirtual
doHide()gf::Sceneprotectedvirtual
doPause()gf::Sceneprotectedvirtual
doProcessEvent(Event &event)gf::Sceneprotectedvirtual
doRender(RenderTarget &target)gf::Sceneprotectedvirtual
doResume()gf::Sceneprotectedvirtual
doShow()gf::Sceneprotectedvirtual
doUpdate(Time time)gf::Sceneprotectedvirtual
getWorldView()gf::Sceneinlineprotected
handleActions(Window &window)gf::Scene
hide()gf::Scene
isActive() constgf::Scene
isHidden() constgf::Scene
isPaused() constgf::Scene
pause()gf::Scene
processEvent(Event &event)gf::Scene
render(RenderTarget &target)gf::Scene
renderHudEntities(RenderTarget &target)gf::Sceneprotected
renderWorldEntities(RenderTarget &target)gf::Sceneprotected
resume()gf::Scene
Scene(Vector2i initialSize)gf::Scene
setActive(bool active=true)gf::Scene
setWorldViewCenter(Vector2f center)gf::Scene
setWorldViewSize(Vector2f size)gf::Scene
show()gf::Scene
update(Time time)gf::Scene
~Scene()gf::Scenevirtual