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    Gamedev Framework (gf)
    0.14.0
    
   A C++14 framework for 2D games 
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This is the complete list of members for gf::Transformable, including all inherited members.
| draw(RenderTarget &target, const RenderStates &states)=0 | gf::Drawable | pure virtual | 
| getInverseTransform() const | gf::Transformable | |
| getOrigin() const | gf::Transformable | inline | 
| getPosition() const | gf::Transformable | inline | 
| getRotation() const | gf::Transformable | inline | 
| getScale() const | gf::Transformable | inline | 
| getTransform() const | gf::Transformable | |
| move(Vector2f offset) | gf::Transformable | |
| rotate(float angle) | gf::Transformable | |
| scale(Vector2f factors) | gf::Transformable | |
| scale(float factor) | gf::Transformable | inline | 
| setOrigin(Vector2f origin) | gf::Transformable | |
| setOriginFromAnchorAndBounds(Anchor anchor, const RectF &bounds) | gf::Transformable | protected | 
| setPosition(Vector2f position) | gf::Transformable | |
| setRotation(float angle) | gf::Transformable | |
| setScale(Vector2f factors) | gf::Transformable | |
| setScale(float factor) | gf::Transformable | inline | 
| Transformable() | gf::Transformable | |
| ~Drawable() | gf::Drawable | virtual | 
 1.8.13