Gamedev Framework (gf)
0.15.0
A C++14 framework for 2D games
include
gf
Packet.h
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/*
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* Gamedev Framework (gf)
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* Copyright (C) 2016-2019 Julien Bernard
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef GF_PACKET_H
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#define GF_PACKET_H
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#include <cstdint>
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#include <vector>
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#include "Portability.h"
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namespace
gf
{
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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inline
namespace
v1 {
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#endif
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struct
GF_API
Packet
{
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std::vector<uint8_t>
bytes
;
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};
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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}
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#endif
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}
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#endif // GF_PACKET_H
gf::Packet
A packet of bytes.
Definition:
Packet.h:38
gf
The namespace for gf classes.
Definition:
Action.h:35
gf::Packet::bytes
std::vector< uint8_t > bytes
Definition:
Packet.h:39
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