Here is a list of all class members with links to the classes they belong to:
- i -
- id
: gf::Event::GamepadAxisEvent
, gf::Event::GamepadButtonEvent
, gf::Event::GamepadConnection
, gf::Event::GamepadDisconnection
, gf::TmxObject
, gf::TmxTile
- IdenticalTo
: gf::ConsoleChar
- identity()
: gf::Matrix< T, ROWS, COLS >
- Image()
: gf::Image
- image
: gf::TmxImageLayer
, gf::TmxTile
, gf::TmxTileset
, gf::UI
- InColumn
: gf::ConsoleFontFormat
- index
: gf::ConsoleFontElement
, gf::Range< T >::Iterator
, gf::RStarTree::Node::Member
- Index2D()
: gf::Index2D< I >
- infinite
: gf::TmxLayers
- Infinity
: gf::ConsoleChar
- info()
: gf::Log
- Info
: gf::Log
- initialize()
: gf::Gamepad
- InputStream()
: gf::InputStream
- InRow
: gf::ConsoleFontFormat
- insert()
: gf::DynamicTree
, gf::Quadtree
, gf::RStarTree
, gf::SimpleSpatialIndex
- Intersection
: gf::ConsoleChar
- intersects()
: gf::Circ< T >
, gf::Rect< T >
- InverseBullet
: gf::ConsoleChar
- inverseTransform()
: gf::Rotation
, gf::Transform
, gf::Translation
- inverseVectorTripleProduct()
: gf::Vector< T, N >
- InverseWhiteCircle
: gf::ConsoleChar
- invert()
: gf::Matrix< T, ROWS, COLS >
- InvertedExclamationMark
: gf::ConsoleChar
- InvertedQuestionMark
: gf::ConsoleChar
- is()
: gf::Packet
- isActive()
: gf::Action
, gf::Control
, gf::Scene
, gf::Segue
- isAlive()
: gf::Entity
- isAttached()
: gf::Gamepad
- isChain()
: gf::Polyline
- isChosen()
: gf::ChoiceSpriteWidget
- isContinuous()
: gf::Action
- isConvex()
: gf::Polygon
- isDecorated()
: gf::Window
- isDefault()
: gf::ConsoleEffect
, gf::Widget
- isDisabled()
: gf::Widget
- isEmpty()
: gf::Array2D< T, I >
, gf::ArrayRef< T >
, gf::BufferRef< T >
, gf::Circ< T >
, gf::ColorRampBase< T >
, gf::Polygon
, gf::Range< T >
, gf::Rect< T >
, gf::StringRef
, gf::VertexArray
- isExplored()
: gf::SquareMap
- isFinished()
: gf::BufferInputStream
, gf::CompressedInputStream
, gf::FileInputStream
, gf::InputStream
, gf::MemoryInputStream
, gf::Tween< T >
- isFocused()
: gf::Window
- isFullscreen()
: gf::Window
- isHidden()
: gf::Scene
- isInFieldOfVision()
: gf::SquareMap
- isInstantaneous()
: gf::Action
- isLeaf()
: gf::RandomBinaryTree::Node
- isLoop()
: gf::Polyline
- isMaximized()
: gf::Window
- isMinimized()
: gf::Window
- isOpen()
: gf::Window
- isPaused()
: gf::Scene
- isReady()
: gf::SocketSelector
- isRepeated()
: gf::BareTexture
, gf::RenderTexture
- isResizable()
: gf::Window
- isSelected()
: gf::Widget
- isSmooth()
: gf::BareTexture
, gf::RenderTexture
- isTransparent()
: gf::SquareMap
- isValid()
: gf::GraphicsHandle< Tag >
, gf::Index2D< I >
, gf::Range< T >
, gf::Singleton< T >
- isVerticalSyncEnabled()
: gf::Window
- isVisible()
: gf::Window
- isWalkable()
: gf::SquareMap
- isWidgetHovered()
: gf::UI
- isWindowHovered()
: gf::UI
- italic
: gf::TmxText
- Iterator()
: gf::NeighborDiamondRange< T >::Iterator
, gf::NeighborSquareRange< T >::Iterator
, gf::PositionRange< T >::Iterator
, gf::Range< T >::Iterator
- iterator
: gf::StringRef
- iterator_category
: gf::CodepointRange::Iterator
, gf::NeighborDiamondRange< T >::Iterator
, gf::NeighborSquareRange< T >::Iterator
, gf::PositionRange< T >::Iterator
, gf::Range< T >::Iterator