27 #include "GeometryTypes.h" 28 #include "Heightmap.h" 31 #include "Portability.h" 36 #ifndef DOXYGEN_SHOULD_SKIP_THIS 200 #ifndef DOXYGEN_SHOULD_SKIP_THIS 205 #endif // GF_GEOMETRY_H A random engine.
Definition: Random.h:47
std::vector< Vector2f > midpointDisplacement1D(Vector2f p0, Vector2f p1, Random &random, unsigned iterations, Vector2f direction, float initialFactor=1.0f, float reductionFactor=0.5f)
1D midpoint displacement
Heightmap diamondSquare2D(Vector2i size, Random &random, ArrayRef< double > initialValues=nullptr)
2D diamond square
constexpr float Epsilon
Machine epsilon.
Definition: Math.h:96
std::vector< Vector2f > simplifyPoints(ArrayRef< Vector2f > points, float distance=Epsilon)
Simplify a sequence of points.
A heightmap.
Definition: Heightmap.h:44
std::vector< Vector2i > generateLine(Vector2i p0, Vector2i p1)
Generate a line between two positions.
std::vector< Polyline > buildLines(ArrayRef< SegmentI > segments)
Build a set of lines from a set of segments.
The namespace for gf classes.
Definition: Action.h:35
A constant reference to an array and its size.
Definition: ArrayRef.h:43
State for the Bresenham's line algorithm.
Definition: Geometry.h:47
A convex polygon.
Definition: Polygon.h:46
Polygon convexHull(ArrayRef< Vector2f > points)
Compute the convex hull of a set of points.
Heightmap midpointDisplacement2D(Vector2i size, Random &random, ArrayRef< double > initialValues=nullptr)
2D midpoint displacement